featured image from Miitopia Wiki
A week ago I reviewed Miitopia, Nintendo’s not-RPG that was more of a fun experience than an actual game. I did my best not to spoil the game, but since this review is on the postgame, I’ll spoiler away here. I encourage you to read part one for a quick recap before continuing.
After defeating The Dark Lord, the entity known as the Dark Curse returns the original Lord’s face to his body, and steals the face of the Great Sage, a powerful magical being who helped you reach the Dark Lord. I braced myself for a shoehorned in extra boss fight at the end, and was surprised when the “Darker Lord” immediately fled. A dragon you rescued earlier in the dungeon offers to help your party, and he takes you to the world map. Here you can see the four worlds you already traveled through, as well as several others you didn’t have access to yet. You’re instructed to go to the Traveler’s Hub, where a variety of community made Miis will give you quests. These quests will take you to previously inaccessible areas in the four regions you’ve already visited, as well as the two new areas, Powdered Peaks and Peculia.
After doing a couple filler quests, you’ll gain access to Nimbus, a region in the sky, which will lead you to the Sky Scraper, a long dungeon where the darker lord resides, and finally to the Otherworld, the setting for the true final boss battle. Once you defeat the final boss, you unlock two new areas: Galados Isle and New Lumos. Both of these challenge areas have people positioned at the start to warn you about the high danger of the area. You can also unlock two secret classes, the Vampire and the Elf.
The final boss fight is interesting. The Darker Lord has three phases… sort of. He decides to go classic Nintendo and become a floating head and two hands. You assign three people to each hand, and four to the head. This means that you have no input over two fights, and only have a minor say in the third. The last fight is one of the few times you feel actually challenged in the game, and it’s awesome. The handful of other fights that will give you trouble will either involve BS one shots or your friends being dumb, but this fight feels like a real challenge. The dark lord is capable of dealing almost as much damage as you can heal, and will definitely take out at least one party member by taking everyone’s HP down to one. Ideally you’ll have friends with powerful retribution abilities, and you’ll be able to take him down with a near perfect amount of difficulty.
While wandering around The Otherworld, Peculia, and revisiting certain areas of the original questline; it occurred to me how much cooler these areas could be. If you could wander around and explore like an actual RPG, each area would feel different, rather than just looking different. You could explore almost a dozen different environments the way they’re meant to be explored. It would be great to have another game take place in the same world, but in 3D and with full control over your movement.
One of the most disappointing things to me in gaming is defeating the boss and getting sent back to the last save point once the credits finish. You just saved the world and you’re not even able to explore it afterwards. This is part of why I love the Pokemon series so much. However, I’m having some trouble with what rating to give it. It suffers all the same problems as the main game did, but I already judged all that in the previous review. In the end, it does everything that a postgame should do: unlocks new areas, classes, quests, and enemies. As a postgame, it’s a solid 9/10. As a postgame to a 6/10 game though, it earns a final score of 7.5/10.
Please let me know what you thought of this in the comments below! I’ve never done a second review of a game before, but I enjoyed having a few extra hours of gameplay and more paragraphs of review to go over a few things I missed in the first review. If you liked it as much as I did, I’ll do more postgame reviews in the future. If you think it’s dumb, let me know as well so I don’t waste any time. Until next time, stay tuned for more news and reviews here at Sick Critic.