Menu

Spellforce 3 is the perfect mix of RPG and RTS

You can never go wrong with a solid Role-Playing game. Throw in the mix of an RTS and you have the recipe for a very interesting concept. I had the opportunity to sit down and get some hands on time with Spellforce 3 at PAX West this weekend, and was surprised that I had never actually heard of the series.

Spellforce 3 is a top down RPG style game, with the ability to customize your characters weapons, armor, appearance and even skill sets through an in depth skill tree. It also takes in portions of a RTS, where you will gain control of several heavily armed soldiers, calvary and even colossal monstrosities as you fight to secure objectives and points of interest around the map. It brings a unique mix to combat and storytelling that I personally have never experienced, which was extremely refreshing.

 

The art style is phenomenal, with beautiful textural maps with great cities and landscapes to traverse and explore. The amount of detail that went into the smallest portions of these cities was astounding. We took a look at a variety of different maps that players would have the opportunity to explore, and without spoilers, veterans of the series should be extremely excited. The development team took the utmost care to bring a game that would do justice to the previous titles and tap into the the fan base, considering the last title for the series released over 10 years ago.

 

After checking out all of the scenery and cities, we took a peek at the multiplayer aspect of Spellforce 3, which is where I could see myself dumping hours of my time in to. Spellforce 3’s multiplayer functions like any standard RTS based combat game, such as Age of Empires. You start with your settlement building and must expand your territory while gathering resources to upgrade buildings and technologies. The map is broken up into sectors, where players must conquer and control to be able to place a new settlement building at. It sounds a lot like any other RTS game you would play, and essentially it is in this regard. Multiplayer supports up to six players and the campaign will support up to two player co-op, so there will be plenty of opportunities to play with friends.

 

The biggest difference between Spellforce 3 and games like Age of Empires is the RPG aspect that is thrown into the game, similar to Baldurs Gate. It brings a refreshing mix to the table, and I personally can’t wait to be able to get some more time with this game. Unfortunately, with only a 20 minute demo you can’t get enough details about a game of this size to fully understand the scope of what they are trying to do, but I can assure you it will be worth the wait.

 

Stay tuned for more coverage from our time at PAX West 2017

No comments

Leave a Reply

Newsletter

Gameplay still from The Last of Us Part II displaying protagonist Ellie hiding behind a pair of trees from two approaching enemies

The Last of Us Part II Promises to Redefine Cinematic Gameplay

We are now less than two weeks out from the release of The Last of Us Part II. Naughty Dog’s sequel to instant cultural phenomenon The Last of Us is…

June 6, 2020, 39

The Persistence Review – Head Space

“Oh set me up with the spirit in the sky, that’s where I’m gunna go when I die.”   Just once I’d like to see a journey through the universe’s…

June 5, 2020, 125
Nookazon Cover Image

Nookazon: The Amazon for Animal Crossing

  As we spend more time quarantined at home, many of us have been trying to perfect our Animal Crossing islands in any way we can. However, some people, including…

June 5, 2020, 175

Bug Fables: The Everlasting Sapling Review – Float Like A Butterfly

In an industry whose frontline is so reliant on spectacle, it’s tough not to conflate evolution with cynicism. More than any other form of entertainment, AAA game development is relentless…

June 4, 2020, 147
Warborn Variable Armour Command is a Turn Based Tactical game by Raredrop games.

Turn-Based Tactics Game Warborn to release June 12th

Warborn: Variable Armour Command is an upcoming turn-based tactics game featuring super mechanized soldiers, known as variable armour. This title is brought to us by Raredrop Games, an indie game…

June 4, 2020, 89

DOOM Eternal Campaign Review – Quite Messy

“You sound real good and you play the part well, but the energy you givin’ off is so unfamiliar — I don’t feel ya.”   Man alive, 2020 is an…

June 3, 2020, 245
Image taken from Saints Row The Third. Depicts the loading screen.

Saints Row The Third Remastered Review: Feels Like 2011

When the original Saints Row launched in 2006 you would be hard-pressed to name something it excelled at. It wasn’t necessarily a bad game, but it seemed like a pale…

June 3, 2020, 247
Street of Rage 4 Characters

Streets of Rage 4 Review – A History of Violence

If you’re anything like me, you’ll remember swaddling up underneath a Power Rangers blanket while playing the original Streets of Rage with a friend or sibling. The franchise is held…

June 3, 2020, 333

Pesterquest Review: Roll Persuasion

Yeah, yeah, I’m a bit late with this one. Homesquared is already well on its way and all anyone wants to talk about is its questionable character choices and whatever…

June 3, 2020, 344
Infinite - Beyond the mind title screen

Infinite – Beyond The Mind Review – Hack ‘n Sigh

Remember Strider? How about Shinobi or Metal Slug? These are all well-loved games from the side-scrolling action genre which, until the rise of indie gaming, was an exclusive resident of…

May 7, 2020, 328