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Rant – Microtransactions

What are microtransactions?


Micro transactions have been around the mobile gaming industry for a while now. While the beast started there, it by no means has stopped there. Since then it has spread like wildfire in the gaming industry, from mobile to console and PC. Micro transactions are in-game purchases that range from cheap to exorbitant and allow you to either advance, gain loot, or even beat the game entirely. What the industry needs to understand is that real gamers do not like micro transactions, especially if they impede or unlock progress in the game.

 

Why do gamers hate micro transactions?


Let’s use Minecraft as an example. When you start a survival world, you build all of your things from the ground up. You get the wood and stone yourself, and you build it all from scratch with your own imagination. When you do that, Minecraft is really enjoyable to play. Well, let’s say you could pay $4.99 for creative mode. You decide to pay this fee because you think it will be fun. You can do everything you did in your survival mode; however, there is not a single bit of effort. All you do is type in what you want in a search bar and build. Some people think microtransactions add to a game when you purchase something, but they destroy the immersion and make a game that needs to be challenging far too easy to play. This leaves a sense of doubt in the back of your mind while playing the game. You wonder about it and frankly, it makes me angry that game devs decided to add these in games that really shouldn’t have them. Games are all about the experience. Developers create these wonderful games that have all sorts of good experiences, but when you add microtransactions that impede that feeling it makes you not want to play the game.

 

What games have fallen to microtransactions?


The big-time game that I was really excited about was going to be Shadow of War. This game looks great and includes a lot of things I loved about the original; however, micro transactions have been thrown into the game, so you can skip most of it for a fee. What kind of deal is that? You can buy game-changing equipment and unlock generals to fight that you can find around the map, letting you skip a heavy part of the game. The excuse for this is that not all players like to grind and just want to finish the game, but if you don’t like to grind then why are you buying this type of game? I it all comes down to companies wanting money. Game Devs have typically been against micro transactions, but when you work for a money hungry company you don’t really have a say in the manner, otherwise you no longer work for the gaming industry.

 

Are all microtransactions a bad idea?


Personally, if I am going to pay for a game I want all of the game, but there are a few things I will say are not completely bad (at least in my book). There is a type of micro transaction that can be done very well. For example, Brawlhalla’s micro transactions do not impede gameplay in any way, they are all cosmetics. It all comes down to you if you want them or not. They don’t touch the gameplay with any evil tricks and wizardry. All in all, though, I don’t like micro transactions and you shouldn’t either if they impede gameplay like they are starting to in this day and age.

Mitchell Madden
Doing my best to show the world games in a new perspective. Lover of sound design, and aspiring writer. P.S - I am really cheesy be warned.

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  1. […] yet fulfilled their plans. Regardless, this would surely spark yet another microtransaction debate, as if we haven’t had enough of those this year. What do you think? Is this a terrible plan or will it actually mitigate some issues people have […]

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