A Hat in Time Review: Cute as Heck


I’ve brought this up before, but I’m a fairly young guy. Between being born in the dying breaths of the 90s and having no one around to get me into gaming early, my first console was the Wii when I was around seven, and it wasn’t until even later that I got out of “casual” gaming. Because of this, I was well into my teenage years when i first picked up games like Banjo-Kazooie or Super Mario Sunshine, the very games that inspired today’s gem: A Hat in Time. I’m sure some of you older folk fondly remember the platforming collect-a-thon genre, but I have no such nostalgia. However, that didn’t stop me from enjoying the hell out of the adventures of Hat Kid.

Our heroine today is the mostly-silent Hat Kid, a spacefaring adventurer who travels in a spaceship powered by macguffins time pieces. Already, you might be able to figure out where the title came from. In the opening cutscene, the time pieces in the spaceship’s vault end up scattered around the world, and you need to find them in order to get home. The time pieces are scattered across four different worlds, each of which are charmingly unique.

World one is “Mafia Town”, an island populated mainly by eccentric criminals. Already, you’ll be getting a sense of what kind of game this is. Here you team up with Mustache Girl, a girl with a mustache and a desire to drive out the Mafia. After some drama with her, you move onto world two, “Battle of the Birds”, where a penguin and a crow competing to make the best movie draft you as their new leads. The rest of the world consists of scoring points for each director, and by level six whichever director has more points wins. After a final level that isn’t suspicious in the slightest and totally won’t be important later, you move onto world three.

World three, “Subcon Forest”, is the game’s “spooky” world, with an affably evil demon as the villain. He steals your soul and forces you to sign contracts that become the next chapters in the world. Soon enough you’ll get your soul back and move onto world four, “Alpine Skyline”, where you’re dropped into free roam mode, able to find all the time pieces in one go.

After getting enough time pieces, the final boss fight opens up, but you’re by no means finished. In each world you can find time rifts, which lead you to one of two types of levels. Some of them are platforming challenges, and others are more collection based. In these, you collect photographs that show the backstory of worlds or characters. You can avoid most of these and still get to the finale, so it’s a fun little bonus for exploring a bit more.

Now, we’ve got an awesome concept, but does it play well?


Gameplay here is your standard fare. Look around and move with the mouse or analog stick, move with WASD or the other analog stick, designated attack button, etc. Gears for Breakfast didn’t deviate from the standard formula, fortunately, as nothing ruins a good game like an avant-garde control scheme. You can walk around as slowly as you need, but between wall-climbs, double jumps, and dashes, you can also zoom around the levels if that’s more your speed. Hat Kid is light, but not floaty, perfect for the platforming challenges she faces. With all the movement options allowed, most platforming segments will let you cautiously hop across each platform or skip a good chunk of them if you’re up for the risk.

At this point, you may be asking “Why is Hat Kid called Hat Kid?”. Well, she wears a hat for one, but the hat is more than meets the eye. Each hat has a special ability. Your main hat directs you towards your goal, and later on you’ll unlock hats that let you sprint, throw projectiles, and even stop time. Each hat takes more and more yarn to collect, yarn being a collectible hidden throughout the worlds, which keeps some levels locked until you have enough yarn to get the right hat. On top of that, the hats add an extra level of puzzle to the levels, and while they’re never especially difficult, it’s a pleasant mechanic that gives meaning to Hat Kid’s signature look.

My main problem is with depth perception, it was a bit harder than I’d have liked to gauge distance, and it was infuriating to over- or undershoot a seemingly easy jump just because I couldn’t tell how far away it was. This also applies to some collectibles, more often than not I’d jump to get a collectible, only to turn the camera and notice it was a few feet away. This is a fairly minor complaint though, for the most part I was running and dashing through the levels without a care in the world


Oh god, the presentation. The soundtrack went on my playlist immediately after hearing the first few songs. Not all of them are great, but a majority of them are incredible, and fit their in-game situations perfectly. The soundtrack, however, threatens to be upstaged by the visuals. Unfortunately, the compressed screenshots here can’t do it justice, but the game looks gorgeous, and I was playing on high-performance mode. The game is bright, colorful, and before all else, adorable.

A Hat in Time describes itself as a “cute as heck” platformer, and damn, they deliver on that. Even the mooks and bosses are adorable, the snatcher especially. Of course, no one can compete with Hat Kid, who’s specifically designed to be the humanoid equivalent of a puppy. I described her as “mostly silent” earlier, as she never has any text boxes, but the few voice acted lines she has only serve to make her cuter. Between outfit customization and her journal she keeps hidden in her room, Hat Kid will be topping cutest character lists for years to come.

The voice acting is also great, injecting as much personality into the characters as possible. I’m not touching the JonTron controversy with a fifty foot pole, so I’ll just give a special shout out to my personal favorites: the Snatcher, the Conductor, Hat Kid, and Mustache girl.


Between an overload of adorable, fun platforming, puzzles, a near-perfect challenge on the bosses, and a final battle that reminded me of the Asriel fight from Undertale, my complaints are few and far between. Between this and Yooka-Laylee, hopefully we’ll see a resurgence in the long-lost genre, as well as more games to come from Gears for Breakfast.

Overview I've brought this up before, but I'm a fairly young guy. Between being born in the dying breaths of the 90s and having no one around to get me into gaming early, my first console was the Wii when I was around seven, and it wasn't until even later that I got out of "casual" gaming. Because of this, I was well into my teenage years when i first picked up games like Banjo-Kazooie or Super Mario Sunshine, the very games that inspired today's gem: A Hat in Time. I'm sure some of you older folk fondly remember the…
Cute-as-heck callback to the platformers of old. If you don't like it, get lost.




Cute-as-heck callback to the platformers of old. If you don't like it, get lost.

User Rating: No Ratings Yet !
  • 9/10
    Game - 9/10


3 Pings/Trackbacks for "A Hat in Time Review: Cute as Heck"
  1. […] like to introduce you to A Forsaken Place by Pascal Michael Stiefel (a human), a song from A Hat in Time that’s a little more than meets the ear. If you cross the part of Subcon Valley that triggers […]

  2. […] fun to play on, it’s easily my favorite console. I already have Hollow Knight and Undertale and A Hat in Time on my computer, but I’m saving up to get them all again on Switch just because I love playing on […]

  3. […] A Hat in Time was one of my favorite games of 2017, and I’m ecstatic to see it getting continued support. Gears for Breakfast just announced a new world called Nyakuza Metro, which is themed around cat burglars. Hat Kid is employed by a tall, intimidating jeweler cat to steal hourglasses for her in this new area. She’s seen intimidating other cats, and is presumably the final area boss, unless Gears for Breakfast has a hidden “from the shadows” style villain planned. Hat Kid also receives a plethora of new cat-themed outfit. The trailed featured a new model for her that featured a mask with a cat face and a headband with pointy ears, and teased even fancier outfits. A new mask is also obtainable in the area which makes the entire level retro-themed. These outfits are downright adorable, and I can’t wait to see more of them. […]

Leave a Reply


This is The Zodiac Speaking Review – Colin Fry

**SPOILER/CONTENT ALERT! Plot elements of This is the Zodiac Speaking will be discussed here for the sake of critique. It also includes a description of the death of a young…

October 28, 2020, 290

Democracy 4 First Impressions – Early Access

A lot of political simulators find ways to take the insanity of the government and condense it down into easy-to-digest, overly simplistic casual games that don’t force the player to…

October 26, 2020, 967

GORSD Review – Garth Offered Red Slippers, Dope

“I hate that clown, but not as much as Mr. Far. I think I’ll go smoke a cigar.”   When it comes to learning a new skill, being thrown into…

October 15, 2020, 10,981
No Place for Bravery Interview

Developer Dialogue: No Place for Bravery Interview @ PAX Online

There were plenty of unique and exciting games at PAX Online this year. One that stood out to me the most was No Place for Bravery, an action RPG from…

October 4, 2020, 12,690
Promotional image for the Super Smash Bros Ultimate/Minecraft crossover, shows four Minecraft characters standing in front of prospective Smash stages

Steve and Alex From Minecraft Join Super Smash Bros Ultimate

October has hit the ground running with this morning’s announcement that the latest downloadable characters for Super Smash Bros. Ultimate are… Steve and Alex from Minecraft! Nintendo have repeatedly smashed expectations with regards…

October 1, 2020, 12,859

Bounty Battle Review – Ultra Mash Brothaz

“I was walking on the ground, I didn’t make a sound. Then, I turned around, and I saw a clown.”   When it comes to fighting games, it’s always the…

September 28, 2020, 12,699
Gameplay still from 30XX displaying protagonist character Ace dodging enemy fire

Developer Dialogue: 30XX Interview @ PAX Online

Time after time, indie developers have struck gold modernizing the retro archetypes that AAA studios won’t touch. It’s not just a shrewd way to maximize limited resources; it’s also a…

September 24, 2020, 12,814
Gameplay still from Nier Replicant showing a suspended steampunk styled bridge

Nier Replicant Remastered Releases April 2021

With Nier: Automata raising the franchise’s profile immensely, it only makes sense that its predecessor would gain a second life. Square Enix is turning this wish into a reality with the impending…

September 24, 2020, 12,667

Crysis Remastered Review – Mid-Life

“Picture this, if I could make the change, I’d love to pull the wires from the wall. Did you?”   Truth be told, I’ve never owned a PC built specifically…

September 22, 2020, 12,745
Promotional image for Microsoft's acquisition of Bethesda, shows Bethesda IPs Elder Scrolls, Fallout, Doom, etc standing in a row

Microsoft Acquires Bethesda Parent Company for $7.5 Billion

Just one day before Xbox Series X and Xbox Series S preorders open, Microsoft have announced a game-changing acquisition. For $7.5 billion, Microsoft has entered into an agreement to acquire…

September 21, 2020, 12,701