Mobile Game of the Week #8: Smash Hit

Smash Hit (by Mediocre) advertises itself as “a transcendental, ambient journey through time and space”. Personally, I’m not too sure about that, but it’s certainly a decent way to burn an hour or two. You progress through a randomly generated path “take a surreal journey through an otherworldy dimension” filled with glass crystals and obstacles to shatter. Breaking the crystals gives you the metal orbs you need to break the glass obstacles to progress further and further. After a couple minutes, you’ll progress to another world, each with its own challenges, music, and aesthetic. Once you run out of orbs, it’s game over, but if you got to one of the checkpoints at the beginning of each world, you can start over from there.

At its core, Smash Hit is just a game about breaking stuff. I’d say it’s a good way to let off steam, but that’s actually not all that healthy, so I’ll stick to recommending it on the merits that it’s a sleek looking, fairly unique challenge that’s a good way to get through a car/bus ride or lecture. If you want to break glass by throwing metal at it, give Smash Hit a try.

If you don’t want to break glass by throwing metal at it, give one of these a try:

Really Bad Chess

Alto’s Adventure

Infinity Loop

The Wiki Game

Loop Energy

Data Wing

Little Alchemy 2

Maxwell Broggi-Sumner

Max is a student at Rutgers who likes writing fantasy and playing video games such as Zelda, Mario, Undertale, Earthbound, and Stardew Valley.

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