I’ll admit, I’m a bit apprehensive about this one, simply because of the following phrase uttered by the developers: “Procedurally generated infinite universe”. Of course, there’s nothing inherently wrong with such a concept, but I’m sure many of you couldn’t help but recall “No Man’s Sky”, a disappointment with a similar promise. However, it’s unfair to judge a project by an unrelated failure, so let’s give Limit Theory a fair chance.
There’s no “main story” to Limit Theory, according to the developers I talked to at PAX, instead your focus will be on exploring the universe and interacting with the inhabitants within. If you want money and resources, you can either trade with colonies or attack existing trade routes. You can play as a small ship and fly around on your own or a capital ship that controls an armada. The creators stressed that you’d be able to do anything you wanted in game, and hopefully it can live up to that promise.
There’s no release date set yet, but Limit Theory will release on PC at some point this year.
Max is a student at Rutgers who likes writing fantasy and playing video games such as Zelda, Mario, Undertale, Earthbound, and Stardew Valley.