Menu

Sony’s Commitment to AAA Games Defines the Future

The Wall Street Journal’s recent report on Sony heavily relying on large, ambitious AAA games for the PlayStation 5 drew some controversy from gamers. Fears of Sony abandoning fledgling creators appear to be justified. Distaste towards the likes of EA, Activision, and Ubisoft have strengthened throughout this generation, so embracing the big names would seem more anti-consumer than pro-consumer. Business practices of excessive monetization, exploitation of labor, and incessant sequels and franchising have earned these big publishers the title of “antagonist” to many gamers. So why would Sony dare to associate with such a controversial part of the industry? Are they becoming arrogant once again? 

Image result for ps5 wired

My theory contrasts with popular opinion and actually paints a more promising image of the future for PlayStation. Sony isn’t necessarily becoming more arrogant, but more calculating. They witnessed the PlayStation brand become the forefront of their entire business, overshadowing all of their other subsidiaries in a matter of two years. This growth wasn’t incremental, it was rapid and massive. The PlayStation 4 platform ultimately proved to Sony that consoles should be their primary investment. A strong console platform translates to a strong business. With the console, Sony realizes an attractive library is important to maintain a core consumer base.

Image result for days gone

This strategy transcends multi-platform titles and includes their first-party output. The vast majority of Sony’s first-party output are AAA games that provide great visual fidelity, exciting gameplay, and memorable, cinematic stories. Naturally, this results in most of their games being single-player only, giving Sony a similar amount of respect as Nintendo. When players see the text, “Sony Interactive Entertainment Presents,” they come to expect quality. Even for their less-lauded games, like Days Gone, their games appeal to some people, just how Nintendo games always appeal to a demographic. Therefore, I would expect some huge announcements next year’s E3 when they fully reveal the PS5.

Another source of contention is Sony refusing to back down from their third-party partnerships. Personally, I view exclusive content as a bonus for consumers who already owned that console and an additional incentive for buyers undecided on which system to purchase. However, I cannot sustain the same viewpoint for timed exclusivity. Whether it be for indies or the latest Activision title, the concept of gatekeeping otherwise third-party games is honestly reprehensible and I wish for the day we see the end of that practice. Games like Bayonetta 2 are an exception, of course, where the game’s existence is because on the platform holder.

Image result for project xcloud

However, that can be discussed on another day. What is interesting about this Wall Street Journal report is that it paints a pretty clear picture of where the near future of gaming is headed. Microsoft has been nothing but transparent about their strategy since 2018. Reaching 2 billion gamers is their goal. Thus, the marriage between Windows and Xbox, the introduction of Project xCloud, and Xbox Play Anywhere helped bring them towards that path.

Nintendo’s goal often feels amorphous, but the Switch often seems to answer that question. For the time being, Nintendo is determined to establish the Switch as their primary source of relevancy and profit. Sony is in a similar situation to Nintendo. The PlayStation 4 ultimately saved the company from irrelevancy and delivered them such profits they haven’t seen in decades. As a result, the console and everything that makes it profitable will be their top priority. A strong software library, a massive user base, and a fruitful network structure define what Sony’s strategy is.

Regardless of which platform you decide to commit to, you will undoubtedly get a satisfactory experience. Microsoft wants to establish a platform everyone can easily invest in, whether it be the cloud, on the computer, or on a console. While it appears Microsoft acknowledges that the prospects of cloud gaming and Netflix-style on-demand gaming are far more optimal business ventures than the traditionalist console platform, their efforts would leave behind many gamers who prefer physical content. Of course, they’re still going to produce consoles, but it’s not going to be their priority. The opposite can be said for Sony, who is specifically designing the next PlayStation as a console that “hardcore” gamers have to get.

Image result for naughty dog

With this mindset of catering to the hardcore gaming crowd, Sony will invest more heavily in exclusive content. This thesis is further corroborated with Jim Ryan’s admittance that SIE is entering its own shopping spree of obtaining studios. I’ve spoken more at length about Ryan’s comments, but I can imagine Sony won’t shy away from relatively large acquisitions. Aside from the oft-rumored Remedy Entertainment, I can foresee Sony picking up a publisher that has their own established IP and developers. Who that proposed publisher could be, who knows? However, it is notable that SIE’s budget is much larger than it has been before, which consequently means them becoming more ambitious and minimizing their indie outreach.

Does Sony need indies? Well, at this point, indies need Sony’s platform. A ton of indies come on PS4 without any funding from Sony because the platform has such a huge market share. PS4 is a platform that will soon be over 100 million consoles strong, so why would indies ignore the biggest platform? Sony confidently expects PS5 to have a similar success as PS4 and who can blame them?

There’s honestly not much in the way impeding on PlayStation’s success other than PlayStation themselves. Sure, their ridiculous censorship activities, incomplete refund policies, and unstable and insecure network are worthy of admonishment, but if none of those issues disappear by next-gen, they can still be successful. Their foundation of providing high-quality, exclusive titles and a solid platform is all they really need. 

Image result for playstation

PlayStation is a globally recognized and trusted platform. That’s not me fanboying, the evidence speaks for itself. Sony has that brand identity and they are just now capitalizing on it. The next PlayStation will be the result of Sony replicating the formula of the PS4, except they’re refining it to make it even more appetizing to the general public. We’ve reached a rare, yet captivating era in the gaming industry where all console manufacturers have fully recognized their potential and how to achieve it. Gamers will witness perhaps the greatest console generation. It will be more than a graphical overhaul, but a structural renewal of gaming as we know it. No longer will developers be confined to outdated technology built from 2012; no longer will gamers be subjected to minute-long loading screens and undercooked artificial intelligence; and no longer will small independent creators have to beg for recognition. If all the planets and stars have aligned, this will be an unforgettable era in gaming history. 

Am I being too optimistic? Perhaps I am. However, I’m hopeful that we’ll see a gaming industry that found its footing and will prosper more than ever before. It has meandered during the course of the past several generations, but this is the only time I can distinguish a tangible narrative.

Services will come and stay, whereas others will fizzle out due to overpopulation. Corporate consolidation will persist and we’ll eventually see a “Big Five” situation where only a few publishers produce the vast majority of the content as we see in film and music. Of course, independence will be a mainstay, but we’ll see that somewhat diminish as many studios will find a comfortable parent company for them to flourish. Ultimately, I believe this is the right journey for the industry to take part in and I hope they accomplish their goals.

What do you feel about this philosophy adopted by Sony? Do you fear they’ve gone too corporate or do you feel consolidation of power is the proper way to go for them? This is an interesting topic, so I hope we can talk about it in more detail in the comments below. In the meantime, stay tuned for more analysis pieces from Sick Critic!

No comments

Leave a Reply

Newsletter

Why Sony’s Silence Tests the Patience of Gamers

It’s no secret that the next-generation is causing both Microsoft and Sony to tightly hold their cards, ensuring that whichever event they choose to reveal their next consoles at are…

August 24, 2019, 125
Promotional art for The Witcher. Main character Geralt looks forward menacingly

Throwback Review: The Witcher

The Witcher is an Action RPG developed by CD Projekt Red, released on PC in 2007. The beloved series has been played by many, but I wanted to explore CDPR’s…

August 24, 2019, 265

Subdivision Infinity DX Review – Major Tom

With Space Shooter-type games, you get one of two flavors.   On one hand, you have the super accurate sims. Elite: Dangerous, Everspace, Starpoint Gemini, blah blah blah. The kind of stuff that…

August 23, 2019, 134

Apex Legends: Rusted Iron Crown Event

The Big Mistake About a week ago, Respawn decided to drop a fun little event called the Iron Crown, which would allow players the ability to unlock some of the…

August 22, 2019, 172
Yakuza protagonist glaring at the camera in a crowded street

Yakuza 3, 4, and 5 Remasters Announced for PlayStation 4

Sega just shadow-dropped Yakuza 3 on PlayStation 4 today, with 4 and 5 remasters releasing months afterwards. By February 2020, all mainline Yakuza games will be readily available on PSN. On October…

August 20, 2019, 102
Promo image for Mario & Sonic at the Olympic Games Tokyo 2020

Classic 2D Events Coming to Mario & Sonic at the Olympic Games Tokyo 2020

After a three year breather (which now seems to be the common pace for the Olympic Games series), Mario & Sonic at the Olympic Games Tokyo 2020 will unite polarized…

August 20, 2019, 105
Logo for Gamescom Opening Night Live on a purple background

Gamescom: Opening Night Live Round-Up

Gamescom: Opening Night Live just aired and there’s quite a bit to talk about. Hosted by the creator of the Game Awards Geoff Keighley, the stream featured a number of…

August 19, 2019, 123

Sony Interactive Entertainment Acquires Insomniac Games

[UPDATE] Further information has emerged concerning Sony’s acquisition of Insomniac Games. All of Insomniac’s owned non-Sony exclusive IP, which include Sunset Overdrive, Fuse, Song of the Deep, Edge of Nowhere, and…

August 19, 2019, 123
Promotional image showing off new games coming to xbox game pass

Gamescom: Inside Xbox Round-Up 08/19

Xbox kicks off its Gamescom 2019 with an Inside Xbox live conference, showing off some new footage for upcoming titles. Over the 40 minutes the stream ran for, a ton…

August 19, 2019, 548
Nintendo's Indi World Presentation Title Screen

Nintendo’s Indie World Round Up 8/19

Nintendo kicked off the Gamescom announcements this year with ‘Indie World’, a bite-sized Nintendo Direct style video to show off some of the best indie games heading to Switch later…

August 19, 2019, 140