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Sandbox RPG Project Witchstone Releases Q2 2020

Spearhead Games is known for games like Stories: The Path of Destinies and Omensight, and now they’ve announced a release window of Q2 2020 for their latest sandbox RPG, Project Witchstone. The Steam page for the game describes it as “A living world sandbox RPG with turn-based tactical combat.” Project Witchstone aims to be a choice-driven fantasy with a reactive world and total freedom to explore and shape your own path.

In a lot of ways, this title reminds me of Stardew Valley. Characters will “go on with their daily lives and move around following a routine… They also own properties, have personalities, friends and enemies, likes and dislikes…” and quite a bit more. Also, the sandbox nature of the game allows you to create the story you want for your character with, “No overarching pre-defined main story thread…” The difference is that in Stardew Valley you can be a miner, a farmer, or a fisherman while in Project Witchstone you can be a thief, a treasure hunter, or a faction leader.

The main aim of the studio is to “[Bring] the freedom of pen-and-paper games into a digital space…” Of course, the idea is that pen-and-paper games have no limitations and endless possibilities because so much of the game is happening inside the mind. Video games tend to have a lot of limitations because of the nature of programming. Programming is good for allowing certain things to happen, but it’s extremely difficult (and pretty much impossible) to account for a nearly endless line of actions a player can take, so what Spearhead is promising is right to be met with some skepticism.

The game appeared at E3 2019 at the IndieCade Showcase (although we did not get to include it in our E3 first impressions) and is still putting together a Kickstarter campaign. For more information and further updates on the game, you can visit their site, Twitter page, or Steam page. Their Twitter page is filled with updates on the progress of the game and different features and animations being added throughout development.

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