Menu

Project Witchstone – PAX West 2019

Project Witchstone has a lot of bold features that take RPG games to a new level. It’s meant to be a return to tabletop games like Dungeons & Dragons where the limit is whatever your imagination can conjure up. While every game has its limitations, Project Witchstone aims to minimalize those limitations through the ability to craft your own dialogue, approach quests in many ways such as stealth, diplomacy, or combat, and decide what your character’s goals are.

When originally hearing about this game, I figured it was too good to be true. Dungeons & Dragons is one of my favorite games of all time, and I’m skeptical of any game that claims to have comparable freedoms. However, Project Witchstone, at least from what I saw at PAX West 2019, seems to bring it all to the table. It really does have everything from different factions to personalities for every character. All of your choices directly affect the world around you and how the people in it see and treat you.

Project Witchstone - Town Square

The combat comes as a bit of a disappointment at first glance, but it stays true to its tabletop roots. Games typically don’t benefit from a turn-based combat style, but it works considering the inspiration for the game. While trying to accomplish something similar, it appears the narrative doesn’t work in the same way. The game is marketed as a sandbox, and from what I played, it appears the game doesn’t give you any quests necessarily. This could lead to some issues that No Man’s Sky has. Sometimes giving the player that much control over the story is a bit too much to handle. Being dropped immediately into a game and being told you’re supposed to have motivation of some kind is a bit overwhelming. Even D&D campaigns have an ultimate goal in mind; while you can make all kinds of decisions and do just about anything, you still have a story to complete at the end of the day, at least at the start.

It’ll be interesting to see how Project Witchstone approaches this upon release, but overall, this looks like a promising addition to the gaming community. It’s a title that just about anybody can play and have a good time with considering its diversity and dynamicity. It also lends itself to updates and DLC for years to come that could add to the game. Maybe six months after release we get a new town with brand new characters; we might get a new faction that’s going to take over; perhaps we see some large campaigns added to give some predetermined direction. The possibilities are truly endless here.

Project Witchstone is developed by Spearhead Games and is scheduled to hit Steam in Q2 2020.

No comments

Leave a Reply

Newsletter

Top 5 Upcoming Animated Video Game Adaptations

On the first episode of CD Projekt Red’s Night City Wire series, it was unexpectedly announced that  Netflix and Studio Trigger would partner together  to produce Cyberpunk: Edgerunners.  This project…

July 7, 2020, 215

Sony Considering Buying Warframe Developer Parent Company

Sony is preparing to expand their gaming division further, according to a Bloomberg report. Leyou, the Hong Kong-based firm that owns Warframe developer Digital Extremes among other studios, is the target…

July 2, 2020, 218
The Dark Eye Book of Heroes Key Art

The Dark Eye: Book of Heroes Review – Meet Joe Blech

Tabletop and video games take on many different distinctions that make it difficult to transition between the two, and The Dark Eye: Book of Heroes exemplifies this in every possible…

July 1, 2020, 243
Min Min Character Reveal Trailer

Min Min and Vault Boy Join Smash Ultimate – Impressions

Super Smash Bros. Ultimate just got updated to Ver. 8.0.0. With it comes a swathe of balance changes, but also plenty of new DLC content. Owners of the second Fighter…

June 30, 2020, 221
Underact Kickstarter Logo

Undercat Kickstarter Nearly 25% Funded

On June 23, 2020, Crytivo and Sparky Tail Games announced and launched a Kickstarter campaign for Undercat, a retro-styled, 2D action platformer. In just under a week, the campaign has…

June 29, 2020, 286

Zack Snyder’s Justice League – First Impressions

The DC Cinematic Universe has been a mixed bag since the release of Man of Steel, with one of its most controversial entries being 2017’s Justice League. The film was…

June 29, 2020, 356
Mass Effect Trilogy Remastered Title Screen Screenshots

5 Changes I Want to See in Mass Effect Trilogy Remastered

So, earlier this year, EA announced that they like money (no surprises there) and that they’re extremely interested in profiting off our nostalgia by remastering several beloved games from their…

June 28, 2020, 1,135
Pokemon Unite Announcement

Pokemon Unite is heading to Switch, iOS and Android

Last week’s Pokemon Presents closed with a surprise – a second video presentation would air the following week. Today, Pokemon fans tuned in with fingers crossed an announcement of another…

June 24, 2020, 299

Dread Nautical Review – The Haunting of Horatio Hornblower

“My mind’s an endless storm out in the cold unknown.”   My relationship with X-Com is one of unrequited love and passionate hatred. Even though I got into the turn-based…

June 24, 2020, 301

Behind the Curtain – The End of Modern Cinema

How the mighty have fallen. What was once a night of silver screen magic and awe, has turned into $20 bags of popcorn and general disinterest. Mixed with Hollywood’s abandonment…

June 23, 2020, 293