Menu

Project Witchstone – PAX West 2019

Project Witchstone has a lot of bold features that take RPG games to a new level. It’s meant to be a return to tabletop games like Dungeons & Dragons where the limit is whatever your imagination can conjure up. While every game has its limitations, Project Witchstone aims to minimalize those limitations through the ability to craft your own dialogue, approach quests in many ways such as stealth, diplomacy, or combat, and decide what your character’s goals are.

When originally hearing about this game, I figured it was too good to be true. Dungeons & Dragons is one of my favorite games of all time, and I’m skeptical of any game that claims to have comparable freedoms. However, Project Witchstone, at least from what I saw at PAX West 2019, seems to bring it all to the table. It really does have everything from different factions to personalities for every character. All of your choices directly affect the world around you and how the people in it see and treat you.

Project Witchstone - Town Square

The combat comes as a bit of a disappointment at first glance, but it stays true to its tabletop roots. Games typically don’t benefit from a turn-based combat style, but it works considering the inspiration for the game. While trying to accomplish something similar, it appears the narrative doesn’t work in the same way. The game is marketed as a sandbox, and from what I played, it appears the game doesn’t give you any quests necessarily. This could lead to some issues that No Man’s Sky has. Sometimes giving the player that much control over the story is a bit too much to handle. Being dropped immediately into a game and being told you’re supposed to have motivation of some kind is a bit overwhelming. Even D&D campaigns have an ultimate goal in mind; while you can make all kinds of decisions and do just about anything, you still have a story to complete at the end of the day, at least at the start.

It’ll be interesting to see how Project Witchstone approaches this upon release, but overall, this looks like a promising addition to the gaming community. It’s a title that just about anybody can play and have a good time with considering its diversity and dynamicity. It also lends itself to updates and DLC for years to come that could add to the game. Maybe six months after release we get a new town with brand new characters; we might get a new faction that’s going to take over; perhaps we see some large campaigns added to give some predetermined direction. The possibilities are truly endless here.

Project Witchstone is developed by Spearhead Games and is scheduled to hit Steam in Q2 2020.

No comments

Leave a Reply

Newsletter

Asphalt 9: Real Game Stuffed in a Mobile Game

Finding yourself trapped indoors with nothing but your internal monologue to sustain you can drive a person really insane really quickly. From a strictly medical standpoint, you should be playing…

March 27, 2020, 153
Shaun Of The Dead Tea self isolate

Best Video Games to Self-Isolate With

Bad news, the Coronavirus situation is rapidly getting worse with each passing day, and many are recommended to self-isolate. Good news, there’s never been a better excuse to hole up…

March 18, 2020, 448
Dreams concept image showing a kaleidoscopic display of shapes, colors, and guitars

Media Molecule Opens Up Dreams Beta Evaluation

The potential of Media Molecule’s game-creation system, Dreams, has seemed limitless since its debut and starting today, Dreams has made another massive stride. Central to the platform’s focus is the ability to…

March 13, 2020, 219

Sony Worldwide Studios Discusses First-Party Releases

After Sony’s continued silence on the PlayStation 5, Worldwide Studios Head Hermen Hulst broke the ice by detailing the company’s strategy for their first-party games. While Hulst confirmed that PS4-exclusive Horizon:…

March 11, 2020, 713
Vitamin Connection Title Screen

Vitamin Connection Review – A Tough Pill to Swallow

WayForward has an impressive portfolio of games, including the likes of Shantae and Mighty Switch Force. I was pretty excited to try out another one of their games when I…

March 11, 2020, 257
E3 Cancelled due to coronavirus

E3 Cancelled Due to Coronavirus

[12:25 EST, 03/11/2020] UPDATE:  It’s official: E3 2020 has been cancelled due to Coronavirus. The Electronic Software Association released this statement officially confirming the event’s cancellation: “After careful consultation with…

March 11, 2020, 257

The Radar Room: March Game Releases to Look For

Welcome back to the Radar Room, where we cover the biggest upcoming releases in gaming! March is looking to kick 2020 into high gear with multiple highly anticipated sequels to…

March 10, 2020, 516
DOOM Eternal Archville vs. Crucible

DOOM Eternal PC Specs Announced

DOOM Eternal‘s PC minimum and recommended specs have been announced! There are plenty of options for playing DOOM Eternal, but there’s a certain attractiveness to playing with a mouse and…

March 7, 2020, 367
Ghost of Tsushima trailer and release date

Ghost Of Tsushima Gets June Release Date and Story Trailer

Just when everyone started to wonder if Ghost of Tsushima dropped off the radar, Sony hit us with a brand new trailer for the game out of nowhere. The best part:…

March 5, 2020, 245
Resident Evil 3 Nemesis Throwback Review

Throwback Review: Resident Evil 3: Nemesis (1999)

It’s no secret that Resident Evil 3: Nemesis is the black sheep of the classic Resident Evil trilogy. Across the board it feels like few people have played it and…

March 4, 2020, 425