One of the greatest games of our time, light of my life, point of hope in the chaos of the world Stardew Valley has officially sold over 10,000,000 copies after its release in 2016. Stardew Valley is, at first glance, a love letter to traditional farming simulators, where players plant and sell crops, go fishing and mining, and fall in love. When you play the game, though, you’ll see the valley is much more alive than most games. There’s secret areas, little traditions put on by the townspeople, and a sense of magic players end up engrossed in.
Part of Stardew‘s success has to be attributed to its ongoing support from the developer. Every few months there’s a massive new update that adds a load of content to the game to keep older players coming back. Some additions are especially big, like new areas and new marriage candidates, but they’re always peppered with small labors of love like new dialogue and customization options that make the game really shine. The most recent update was only two months ago in November, and there’s certainly going to be more around the road.
In a Reddit AMA not long after the game’s release, the sole developer Eric Barone did an AMA on Reddit, where he revealed that part of his reason for making Stardew Valley was his reluctance to join the traditional workforce. Much like the player character at the start of the game, he abandoned what would probably be a safe and traditional life to walk the riskier path of following his passions. As we can see now, it certainly paid off, and I think it’s incredibly uplifting to see someone’s dream succeed like this. Here’s to another ten million on his next game.
Max is a student at Rutgers who likes writing fantasy and playing video games such as Zelda, Mario, Undertale, Earthbound, and Stardew Valley.