Menu

Vitamin Connection Review – A Tough Pill to Swallow

WayForward has an impressive portfolio of games, including the likes of Shantae and Mighty Switch Force. I was pretty excited to try out another one of their games when I heard about Vitamin Connection. Now, there are different philosophies about what makes a game good or even great. Nintendo’s approach is to make games that are fun to play. WayForward seemed to be going for the fun factor with Vitamin Connection. Unfortunately, things pretty much fall apart right at the get-go.


“A Pill a Day…”

Vitamin Connection Review

I’m going to be upfront and let you know that I only completed 50 percent of Vitamin Connection’s single-player campaign and the first level of co-op. My policy for reviewing games is to finish the whole thing before I put my thoughts on the blank page, but I just couldn’t complete this one. It’s not that it was too difficult. Rather, the game simply lacks any sort of motivation for the player to keep going.

The problem with Vitamin Connection is that it doesn’t know who its target player base is. Is this game for children? The gameplay would be too boring for them. Is this game for adults? The whole premise and story are lacking wit and intellect. I’m not sure who would actually want to play this game. It’s like it’s a promotion for taking pills when you’re sick but it isn’t sure which brand; just swallow pills when you think you might be sick or hurt.

 

At the Speed of Molasses

Vitamin Connection Review

You pilot a joy-con-looking vehicle that generally travels at half the speed of frozen molasses. You can speed up traveling speed by two levels, which you’ll find yourself doing often (when the game lets you). You have a beam that you use for killing enemies that depletes slowly as you fire it. It recharges when you’re not using it, so you can’t infinitely fire your laser. 

The thing is, do you really need to kill most enemies? No. Besides the chain streak that you can get for killing enemies without getting hit, there’s nothing you’re rewarded with for dispatching enemies. You don’t get points, health, or even happiness from getting rid of them. Obstacles can be dodged by rotating your vessel, plowing through same-color strings, and using a claw with horrible controls. For some reason, the developer decided to use motion controls for the claw ability. The controls don’t really work and force you to hold the controller in an awkward way so you can get to the d-pad.

Vitamin Connection Minigame

I found myself ‘speeding’ through levels just to get to the end. I didn’t mind taking damage because there are so many health pickups. A game that doesn’t even give you the motivation to avoid damage fails at even simple game design. 

The game’s concept of bosses is minigames that control differently from the main game. You’re put into one of a handful of games where your objective changes. One of the minigames has you playing the equivalent of air hockey with an AI that is easily manipulated into staying in one spot while you score goal after goal. Another one is a rhythm-like game that clearly wasn’t designed for one player.

 

Bland as Pills

Vitamin Connection Characters

Does this game actually have anything going for it? The visuals are okay. They’re reminiscent of paper cutouts with bright colors and silly animation. It’s not bad, but it’s not amazing either. 

Music and sound are appropriate. I’d say that the soundtrack is the highlight of this game. It’s like elevator music, but a couple steps up, infused with some Japanese pop tunes here and there. The problem with the implementation of the soundtrack is that it kinda just cycles through songs like the radio is on. It’s almost as if songs are interchangeable with any other level. When a song is over, a new one starts up. It just isn’t implemented well. 

 

Falls Flat

Vitamin Connection Gameplay

I feel bad for WayForward, ‘cause it’s not like they were trying to make a bad game. Vitamin Connection is just plain boring and doesn’t really give you an incentive to keep playing. It kind of throws new elements as you progress, but they’re just not engaging or fun. I’d recommend you sit this one out, no matter who you are. 

 

This review of Vitamin Connection is based on the Nintendo Switch version. A review code was provided by the publisher.

4/10

Summary

Vitamin Connection is just plain boring and doesn’t really give you an incentive to keep playing. It kind of throws new elements as you progress, but they’re just not engaging or fun. I’d recommend you sit this one out, no matter who you are. 

No comments

Leave a Reply

Newsletter

Bartlow's Dread Machine Key Art

Bartlow’s Dread Machine First Impressions

Bartlow’s Dread Machine released on July 30, 2020 on Steam Early Access. As is the case with Early Access games, it’s far from perfect. Strange design choices and inconsistencies bog…

August 14, 2020, 25
Final Fantasy VII Remake Part 2 Title Screen

5 Changes I Want in Final Fantasy VII Remake Part 2

Humanity can breathe a sigh of relief; Final Fantasy VII Remake is good. Now that the dust has settled, we must look to the game’s future. Cautious optimism is tempering…

August 13, 2020, 384
Control Screenshot

Control Ultimate Edition Coming to Steam August 27

Control Ultimate Edition was announced by 505 Games and Remedy Entertainment on Wednesday, hot off the heels of the trailer for “AWE,” the upcoming expansion for the game. This new…

August 12, 2020, 106

PlayStation’s State of Play 08.06.20 Round-Up

Sony recently presented yet another State of Play presentation, which was the longest episode yet at over 40 minutes. The presentation focused mainly on third-party and indie PS4 games, with…

August 7, 2020, 216
The Darkside Detective 2 Cover Art

The Darkside Detective 2 Now Published By Akupara Games

Akupara Games is adding The Darkside Detective 2 and its predecessor to their library of games according to a press release on Tuesday. Akupara Games is already known for publishing…

August 4, 2020, 174
Games and Online Harassment Hotline

New Games and Online Harassment Hotline Provides Emotional Support to the Gaming Industry

The gaming community now has a free, dedicated place to get emotional support thanks to the Games and Online Harassment Hotline. The hotline is a text message-based service that allows…

August 3, 2020, 248
The Last of Us Part II Review

The Last of Us Part II Review – Back With a Vengeance

It’s quite the task to discuss The Last of Us Part II without spoiling anything. This review will attempt to dissect Ellie’s journey as vaguely as possible. I hope to…

August 3, 2020, 279
Shakes on a Plane Cover Art

Shakes on a Plane Comes to PC, Switch November 12

Shakes on a Plane was announced on Thursday by Assemble Entertainment, the publisher behind Leisure Suit Larry – Wet Dreams Don’t Dry. Shakes on a Plane is developed by Huu…

July 30, 2020, 255

Sekiro: Shadows Die Twice Update Releasing on October 29

Sekiro: Shadows Die Twice has sold over five million copies ahead of its new update release on October 29. The new update will serve largely as a way for players…

July 29, 2020, 172
Promotional image of Destroy All Humans showing the player's UFO firing its Death Ray upon a forest

Destroy All Humans Review — Ancient Aliens

Whether it be due to a growing discontent with the trend-obsessive AAA industry or the fact that we are running out of unimpeachable masterpieces to reissue, the remaster-and-reboot initiative has…

July 27, 2020, 340