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Media Molecule Opens Up Dreams Beta Evaluation

The potential of Media Molecule’s game-creation system, Dreams, has seemed limitless since its debut and starting today, Dreams has made another massive stride. Central to the platform’s focus is the ability to create your own IP, which in contrast to the user-generated content in LittleBigPlanet, is owned by you. Inherently, this means that you can use it in artwork portfolios or personal merchandise, but with the beta evaluation process, Media Molecule is expanding the prospects of what you can do with your original content. Those lucky enough to be a part of the Early Access stage of Dreams‘s rollout will now be able to apply for the use of their content for business purposes.

Cited examples include using Dreams in the production of concept art and music videos, but the opportunities provided by the software no doubt encompass many more possibilities. The beta evaluation application form allows you to specify the project you intend to use your Dreams creations for and will be evaluated on a per-project basis. Though this process is a massive undertaking for Media Molecule, the Dreams model has been receptive to such a practice from the start. Dreams is easily one of the more intuitive game-creation systems out there and will invigorate a new indie game development industry that seems far more generous than the industry horror stories you commonly hear.

 

https://twitter.com/mediamolecule/status/1238465377652400128

 

The service has made its beta evaluation stage available to Early Access Members and will in all likelihood open up to the public soon after. Dreams impressed me in early access, despite it being a fledgling version of the user content environment it seeks to become. Even at the tail-end of the PS4’s lifecycle, Dreams promises to be a lasting institution for aspiring creatives with one ambitious step after another.

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