Menu

Destroy All Humans! Review — Ancient Aliens

Whether it be due to a growing discontent with the trend-obsessive AAA industry or the fact that we are running out of unimpeachable masterpieces to reissue, the remaster-and-reboot initiative has cast a much wider net in recent years than it did during the PS3/360 generation. Where once it was only critical darlings or striking commercial successes that got an honorable makeover, companies like Devolver Digital and THQ Nordic have made it their goal to gauge interest in old IPs by bringing them to the present. Twelve years after the franchise reached rock bottom, Black Forest Games’ Destroy All Humans enters the field aiming to reinvigorate an unabashed cult classic.

 

Let’s Do the Time Warp Again!

 

Promotional image of the player's protagonist lifting a cow through telekinesis

Radiation not always included. Image courtesy of THQ Nordic

Destroy All Humans is an incredibly faithful reboot of the 2005 original, rebuilt from the ground up in a shiny new engine while retaining its level design and dialogue. It is at once a strange mishmash of PS2-era third-person shooting, stealth, and incredibly light exploration flourishes, but also a game that holds its own identity fifteen years later. There’s a distinct brand of chaos upheld when conflict is at its peak. Albeit in fairly simplistic forms, Destroy All Humans covers enough gameplay types in quick succession to make it an easy, amusing ride, wrapped in a mischievous tone that’s tough to get angry at.

 

At its core, it’s a third-person shooter emboldened with an eye catching premise and lively weaponry. You are extraterrestrial nihilist Crypto-136, stranded in late 1950s America after your ship crashes. With the public already eager to declare anyone a Communist threat, your presence isn’t exactly greeted with open arms. Your intergalactic emperor Pox (legitimately voiced by Invader Zim) wants you to harvest human brains but said ambitions quickly turn into an all-out war. As you leap across a broad map of the United States, you distribute propaganda, steal technology, and snatch bodies under the veil of mass destruction.

 

Trapped in the odd time warp of old game preservation, the Destroy All Humans reboot lacks the open-world or co-op of its original sequel from 2006, but it for the first time gives the franchise a distinct visual style. Compared to the plain textures of the original, Destroy All Humans is now enlivened with a slightly cartoonish tint and motion captured animations. Crypto bounces across the screen in a fittingly rubbery fashion and objects like radioactive cows burst with bright hues. Strangely enough, a majority of the frame rate drops occur in cutscenes where character models also push past the uncanny valley and into Black Hole Sun extras. On a base PS4 however, the frame rate is consistently smooth during gameplay making your jetpack flight more majestic and the mobility of combat more satisfying.

 

Taking Flight and Taking Names

 

Promotional image of Crypto at a county fair,using the Zap-O-Matic to fire his weaponized electricity

Image courtesy of THQ Nordic

There isn’t much more to combat than point, shoot, and jetpack out of the way, but the game greatly benefits from an arsenal all its own. The Zap-O-Matic stays with the player throughout the game’s entirety, which has unlimited ammo but an extended recharge rate. The targeting from one enemy to the next can get overcrowded but this is mostly surmounted by the electrical forces stringing enemies together, damaging them all simultaneously. Despite being your prototypical weapon, I relied on the Zap-O-Matic throughout the game as the most satisfying form of crowd control. The tendency of enemies to attack from all sides keeps the Zap-O-Matic from being a “press-to-win” function but it makes aiming a bit more of a generalized process.

 

You are soon rewarded with a Disintegrator Ray and Ion Detonator (the flamethrower and grenade launcher equivalents respectively), not to mention a certain type of probing tool to round out your layout. Conservative upgrades are available for each but the general balance makes it likely you will use special weapons to their brink (they run out of ammo fairly quickly) and then bring out the old reliable Zap. Destroy All Humans speaks in enemy quantity rather than strategy, but this tendency lands better on the PS4 than it did for PS2 as enemies can truly dominate the screen and shuffling around them can make for a winningly kinetic experience.

 

As individual battles rage on, expendable cops and soldiers give way to armored vehicles, turret systems, and what I’d estimate to be 50 ft. tall robots. Dashing away from enemy fire and hitting them from any direction you can are the means for success. Enemies truly only differ in amount of health and what type of gun they fire, but they do leverage each other’s presence to become a potentially overwhelming force. Enemies are always charging forward whether it’s in their interest or not and the cannon fodder never stops flooding.

Eat Your Heart Out McCarthy

 

Promotional image of Crypto snatching an NPC's body as a disguise

Image courtesy of THQ Nordic

The jetpack isn’t meant to take you to the stratosphere and instead allows you to hide away from enemies at the top of storefronts and glide to different elevations like an ugly Mary Poppins. The ability to scout humans from above truly comes in handy during body snatching missions. Much of the game is spent infiltrating county fairs and military bases by sneaking up on the right kind of civilian and snatching their likeness with the press of a button. Finding the right victim is very intuitive- you hijack a scientist to enter labs or a general to reach the depths of an army base. The biggest challenge comes from taking their form without getting caught by bystanders. Hiding behind a strategically placed boulder and aiming at the NPC is normally all it takes but the visual language is subtle enough to make some careful angling necessary. In most cases, getting caught amidst body snatching means game over (the game is nothing if not linear), but the checkpoints are very generous.

 

Once you are in the body, you rather metaphorically keep possession of the likeness by scanning other NPCs’ thoughts. Alongside newly animated cutscenes, this is where much of the game’s humor manifests. A joking disclaimer about the humor of Destroy All Humans only being up to the moral standards of 2005 prefaces the game, but barring some candid gender-neutral anal probe discussions, most of the humor stems from very breezy satire of the 1950s. I physically laughed once at an NPC’s internal monologue about them totally not knowing what happened to Jimmy Hoffa, and the mild prodding at overbearing American masculinity and Cold War paranoia is sustained by charming voice acting. 

 

The game’s sardonic streak most strongly manifests in interactive cutscenes where in the body of a politician or general, you choose dialogue to appease the petrified public. You could clinically describe the satire as simple and certainly unsubtle but the game’s ultimate ambition here is to slip into a pastiche of 1950s horror and educational videos and it approximates it very lovingly. I was also pleasantly surprised by how few times I was confronted by the same piece of character dialogue over-and-over again, and much of the game’s personality blossoms from here. Destroy All Humans’ tone may not raise the bar for its medium, but it’s the right tone for a game whose loftiest goals are just to make you chuckle. The campaign experience is unanimously solid, it’s just the game’s willful constraints that hinder long-term enjoyment.

 

Suburb Time and the Living’s Easy

 

Promotional image of Crypto walking towards the camera underneath some palm trees

Image courtesy of THQ Nordic

The biggest flaw with Destroy All Humans is the limited depth of its mechanics. The game is mostly divided into three modes- on-foot shooting, stealth, and UFO piloting. Environments are stand alone, connected by the menu screen’s map interface. Your UFO offers the most freedom for destruction, but maps are still condensed to what would have been a PS2-era appropriate size. It is undeniably fun to excavate a city’s buildings with your Death Ray. However, it’s generally just a fifteen minute process that regenerates once you leave the level. The original developer of Destroy All Humans (2005) Pandemic Studios partially made their name on unbridled urban destruction. Fifteen years later, their model remains fun but short lived.

 

Destroy All Humans’ ability to make escort missions and defending stationary objects remarkably painless is a double-edged sword. Destroy All Humans doesn’t really minimize frustration through innovations in AI or combat, it’s mostly just a very easy game. It probably best fits a tween demographic, as the humor is too sordid for youngins and the game is fairly simple for seasoned players. It is cackle-inducing to trigger a barbecue stove explosion from a distance to take out enemies, but unlike a similar operation in Hitman, it’s all artifice. You aim at the stove from a shielding distance, hold the square button, and the deed is done. Gameplay can just feel a bit too automatic to truly stimulate beyond visual absurdity. The ability in the original game to strike civilians with a dancing fever so they didn’t notice you was both a hoot and an added strategic measure for handling getting caught by enemies. Here, it’s just a diverting trinket.

 

This overprotective effect also makes the secondary objectives of taking out enemies in a certain way or body snatching a certain amount of times fun but instantly attainable. Returning to sections of the map opens up additional challenges involving racing against time, brain scanning against time, and UFO blasting against time. Adult players will likely feel that the game’s training wheels are permanently affixed. The additions made to Destroy All Humans are heartfelt and well-integrated, but sit squarely within the original game’s confines. For those who have played the original game and enjoy it (like myself), it’s a detailed, sturdy remake. The game on its own merits, however sticks out a bit in 2020, not just for being unique.

 

Yet Destroy All Humans’ presentation is strong enough and its gameplay so resoundingly capable that if the mere possibility of throwing radioactive cows at enemy soldiers appeals to you, the campaign’s nine hours of unrelenting anarchy won’t make for a bad $30-40 spent. As an advocate for Black Forest Games’ Fade to Silence last year, the studio has moved from a game that was punishing and rugged to one that is polished and very easygoing. As a way to escape humanity, you could do worse than destroying it.

This review of Destroy All Humans is based on the PS4 version. A review code was provided by the publisher.

  • 6.0/10
    - 6.0/10
6.0/10

Summary

Destroy All Human's knack for chaotic mission concepts doesn't quite translate to its gameplay, but its subversive pleasures are prominent no matter how simplistic they can be.

No comments

Leave a Reply

Newsletter

This is The Zodiac Speaking Review – Colin Fry

**SPOILER/CONTENT ALERT! Plot elements of This is the Zodiac Speaking will be discussed here for the sake of critique. It also includes a description of the death of a young…

October 28, 2020, 206

Democracy 4 First Impressions – Early Access

A lot of political simulators find ways to take the insanity of the government and condense it down into easy-to-digest, overly simplistic casual games that don’t force the player to…

October 26, 2020, 932

GORSD Review – Garth Offered Red Slippers, Dope

“I hate that clown, but not as much as Mr. Far. I think I’ll go smoke a cigar.”   When it comes to learning a new skill, being thrown into…

October 15, 2020, 10,948
No Place for Bravery Interview

Developer Dialogue: No Place for Bravery Interview @ PAX Online

There were plenty of unique and exciting games at PAX Online this year. One that stood out to me the most was No Place for Bravery, an action RPG from…

October 4, 2020, 12,654
Promotional image for the Super Smash Bros Ultimate/Minecraft crossover, shows four Minecraft characters standing in front of prospective Smash stages

Steve and Alex From Minecraft Join Super Smash Bros Ultimate

October has hit the ground running with this morning’s announcement that the latest downloadable characters for Super Smash Bros. Ultimate are… Steve and Alex from Minecraft! Nintendo have repeatedly smashed expectations with regards…

October 1, 2020, 12,819

Bounty Battle Review – Ultra Mash Brothaz

“I was walking on the ground, I didn’t make a sound. Then, I turned around, and I saw a clown.”   When it comes to fighting games, it’s always the…

September 28, 2020, 12,663
Gameplay still from 30XX displaying protagonist character Ace dodging enemy fire

Developer Dialogue: 30XX Interview @ PAX Online

Time after time, indie developers have struck gold modernizing the retro archetypes that AAA studios won’t touch. It’s not just a shrewd way to maximize limited resources; it’s also a…

September 24, 2020, 12,776
Gameplay still from Nier Replicant showing a suspended steampunk styled bridge

Nier Replicant Remastered Releases April 2021

With Nier: Automata raising the franchise’s profile immensely, it only makes sense that its predecessor would gain a second life. Square Enix is turning this wish into a reality with the impending…

September 24, 2020, 12,630

Crysis Remastered Review – Mid-Life

“Picture this, if I could make the change, I’d love to pull the wires from the wall. Did you?”   Truth be told, I’ve never owned a PC built specifically…

September 22, 2020, 12,713
Promotional image for Microsoft's acquisition of Bethesda, shows Bethesda IPs Elder Scrolls, Fallout, Doom, etc standing in a row

Microsoft Acquires Bethesda Parent Company for $7.5 Billion

Just one day before Xbox Series X and Xbox Series S preorders open, Microsoft have announced a game-changing acquisition. For $7.5 billion, Microsoft has entered into an agreement to acquire…

September 21, 2020, 12,666