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Immortal: Unchained Review - Double Tap Man
Don't do it, Sam, don't compare this to Dark Souls throughout the entire review. Okay...

 

Y'know, I think the world, ideas, and the begrudging charm of Warhammer
ADIOS Amigos Review - Semi-Pro: Dangerous
I'll be honest, I don't like these infinitely-expanding space exploration games.

 

Maybe it's the daunting tasks building up to it, the slow burn that requires you
Throwback Review: Mirror's Edge - Bottomless Pit
We all know that EA is... subversive, when it comes to evolution.

 

A publisher known for being seemingly suicidal when it comes to new IPs, and dedicated to
Tyler: Model 005 Review - SHiNY 2
Maximum Games released another bad game? Oh, you mean it's Tuesday.

 

I don't get this. I don't understand this plan of action that the Californian publisher have, which has
Throwback Review -- Judge Dredd: Dredd vs. Death -- Dredd Rising
The notion of “so bad it’s good” entertainment is often faced with a challenge when brought to video games. Being a much less passive experience than movies
We Happy Few Review: Have You Taken Your Joy?
We Happy Few Review:
 





Overview
Drug addiction runs rampant in the town of Wellington Wells and shows no signs of stopping. However, 3 people want to change
Donut County Review (PS4) - Holey Silly
As I played through Donut County I kept making remarks about just how silly and weird the game is. At the same time, I couldn’t stop smiling and laughing at the dialogue, jokes,

Windscape Review –…

46
Well, E3 came and went.   Everyone did their usual schtick, it was as predictable as ever. Nintendo supposedly saved the conference with a Breath of The Wild sequel, Bethesda did their usual hokey act with an unbearably thin line-up. Devolver were unfunny once again, and Xbox came with their usual…

Xenon Racer Review…

154
Ridge Racer was a thing at one point.   Never played it before, because I was an F-Zero and Forza man, goddamnit, but Ridge Racer mostly being a PlayStation exclusive was always something I envied, even if it was overshadowed by WipeOut most of the time. Then once I got my hands on Ridge Racer 6, all of…

Black Paradox Review…

115
Steredenn really was this lightning in a bottle, huh?   Around 2015, shoot ’em ups were in a comatose state, almost extinct, before French developer Pixelnest proved that the old girl still had Bullet Hell-life in her. It seemed like simple maths, adding the sh’m’up mechanics in an easy-to-understand rouge-lite…

Descenders Review –…

236
The rogue-likes and rogue-lites are finally dying down.   You’d think after something like NeuroVoider, or Dead Cells, that’d be it, but no, you still get the occasional curveball of top-down tedium or side-scrolling smattering with miscreant merchants. Today however? I think we’ve found another nice peak, and ironically, it’s called Descenders.…
Dawn of Man Cover Art

Neolithic Gameplay –…

951
Simulation games have always been some of my favorites: no matter how unbelievably incompetent and incapable I am, these sorts of games give me a chance to feel like I can do things like run a city, start a successful PC build-and-repair business, or make my own video games.…

Baba is You…

185
Surface level subversion has reached a dead-end across indie game development. It’s almost a prerequisite in certain subgenres that your game acknowledges its own existence, prodding at it and shrugging off suspension of disbelief, flaunting its distance from the self-serious AAA output that’s ultimately concerned with nothing at all.…

UnExplored: Unlocked Edition…

234
Another roguelike? Oh, go on then.   Truth be told, I’ve been nursing most roguelikes and roguelites recently. Not because I’ve got this massive unique stash of them or anything, but because I truly think the hype for them has died down, and now we’ve reached this unbelievably tedious…

Vaporum Review –…

395
How is it that Bioshock doesn’t get ripped off mercilessly?   System Shock is one thing, but Bioshock has had the privilege of aging more gracefully, along with having a visual aesthetic and world that’s ripe for inspiration and tribute, and not just the infamous twist. Maybe it’s the…

Mars: Chaos Menace…

383
Man, do I miss seeing sh’m’ups release frequently.   The sh’m’up arcade scene was always worth its weight in gold. Constant endless challenges of precision and brute force, with every bullet put into play having devastating consequences for you and your wallet. In the days of console gaming, they’ve…

Dusk Review —…

175
There’s no better leverage in game development than repurposing timeless mechanics, especially those that have been arbitrarily partitioned to the past. Amidst the cacophony of free-to-play battle royales and loot shooters that lack loot, there is a always a cult of angry players frothing at the mouth for simpler…

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